When you’re traversing the vibrant world of Assassin’s Creed Shadows, the environment truly comes alive. The motion of leaves spiraling in the air, the way grass sways gracefully, and how Naoe’s hair flutters—it’s all thanks to a captivating effect rooted in the game’s revolutionary seasonal and weather mechanics. Believe it or not, this isn’t actual wind, as Digital Foundry revealed in a chat with some of the skilled rendering engineers behind the game; rather, we’re witnessing an invisible fluid in action.
This intriguing detail highlights how the game’s wind physics are crafted through a fluid simulation that navigates the game world, a clever technique employed in various other games such as God of War and Dwarf Fortress. Given its success elsewhere, it’s no surprise to see it beautifully implemented here.
Ubisoft’s team refers to this dynamic weather system as Atmos, designed to complement the game’s seasonal narrative. As Naoe embarks on her journey of revenge, which spans across different phases of her life, the seasons transition in tandem. One moment you could be pushing through the thick snows blanketing the Japanese landscape, only to race through lush fields as the frost fades away. Eventually, players even have the power to switch the seasons at will.
The game doesn’t just stop there—it incorporates state-of-the-art ray-traced lighting effects as well, perhaps making it one of the most visually stunning games to date. Personally, I’ve never seen ray tracing contribute so significantly to mood and atmosphere, enriching the storytelling like this. According to an in-depth breakdown by Digital Foundry, the game integrates ray tracing with older tech to enhance scene lighting. This is what makes Shoji screens glow warmly inside buildings and casts stark shadows where the sun can’t reach outdoors. Turn off the ray tracing, and the world almost loses its vibrancy, a phenomenon Digital Foundry aptly describes as a “generational divide in lighting fidelity.”
With all these incredible features, Assassin’s Creed Shadows presents a compelling case for splurging on a PlayStation 5 Pro or a high-end gaming PC equipped with a 50-series Nvidia graphics card. On the PS5 Pro, the game manages a seamless 60 frames per second with ray tracing turned on and will soon support Sony’s PSSR upscaling technology. Meanwhile, PC gamers using DLSS and Frame Generation tech can comfortably hit 60 fps on an RTX 4070 or newer.
This extra power isn’t just about enhanced lighting; it’s about how interactive the world feels. From the dynamism of the wind to slicing through bamboo, the level of engagement in this game echoes the sensations players experienced in The Legend of Zelda: Breath of the Wild. Assassin’s Creed Shadows takes gaming into a new era by leveraging modern computing power not merely for ultra-realistic graphics, but to craft a world that feels indispensable and alive.