When I watched the recent Overture trailer, I couldn’t help but dive into some of those incredibly detailed fan videos that dissected each frame, trying to piece together what might be happening. What would you like viewers to take from the trailer? Is there anything specific they should keep an eye on?
Ji-won Choi: I noticed those detailed analyses from our fans, and it truly highlighted the tremendous love we’re receiving from our global fanbase—it was incredibly touching. The main thing we wanted to convey through the trailer was the simple yet profound message that we’ve been attentively listening to the fans. Over the years, we’ve gathered meaningful feedback, and this time, we aimed to deliver content that clearly shows we’ve taken their thoughts to heart. That connection is what we aimed to convey in our trailer.
When “Lies of P” was being developed, there probably weren’t massive external expectations. It looked promising, but no one really knew what it would become. Now, with the success of “Lies of P,” expectations for Overture are higher. How do you handle fan feedback during this process? Do you take all of it on board, or do you sometimes have to filter it to preserve your vision?
Ji-won Choi: That’s a great question. We see this entire development journey as a partnership—a diligent collaboration between us, the developers, and our community. We examine all the feedback meticulously, aiming to identify what resonates positively and what might need enhancement. Some feedback is straightforward to integrate, while other aspects might spark debate. Instead of dismissing any input, we bring these discussions in-house, document them, and quickly move into testing phases. This helps us determine if the feedback aligns with our goals and enhances the experience. We take this process very seriously, ensuring each step is carefully tested and validated.
Reflecting on the trailer, I personally felt that the base game often evoked a sense of solitude. Sure, you return to Hotel Krat where you see others, but outside, you’re mostly on your own. In this trailer, though, P seems less isolated—a horn is blown, Aladoro shows up dramatically through a window, and there’s a masked figure fighting alongside P. Does Overture aim to be a less solitary experience?
Ji-won Choi: Emotions like loneliness are complex and subjective, making them hard to predict. Our main focus, however, was to expand on the intriguing characters we began developing initially. In the base game, you encounter—or sometimes only hear vaguely about—many characters. With the expansion, you’ll get a deeper insight into these personalities that we’ve subtly hinted at before. Our goal is to offer a richer, more complete experience that thoroughly introduces these compelling characters once again.